
Body Capture
Motive + OptiTrack 3.0 with Quantum Solver — unlimited actors. 24 FLEX 13 cameras capturing up to 120 fps with excellent precision. Strong tracking and retargeting experience: clean animations, ready for cleanup in no time.
AAA motion capture & animation for game developers. Trusted on titles like Kingdom Come: Deliverance 2 and Hell Let Loose.
Kingdom Come: Deliverance 2
Warhorse Studios
About us
Our team comes from studios that shaped modern gaming, with shipped credits across AAA RPGs, shooters, and action titles. We understand what game animation and motion capture demand: weight, readability, responsiveness — the thousand small details that make movement feel real.
What sets us apart is co-development. Our animators and technical artists integrate directly into your team, communicate across departments, and build custom solutions that fit your production pipeline — from first capture to final polish in engine.
And we build for the community. We create AAA-quality animation packs and collaborate with framework developers, so teams building on popular gameplay systems can drop production-grade animation straight into their projects — no compromises.
Interested in working with us? Get in touch
Our team's experience includes





Trusted by
Motion Capture Animation, First-Person Animation, Implementation, Creature Animation — Client: Warhorse Studios
Body Capture, Clean Up, Motion Capture Animation, First-Person Animation, Implementation, Rigging/Skinning — Client: Black Matter
Body Capture, Clean Up, Motion Capture Animation, First-Person Animation, Implementation, Rigging/Skinning — Client: GOODFUNCORP
Body Capture, Clean Up, Motion Capture Animation — Client: Trepang Studios
Body Capture, Clean Up, Motion Capture Animation, Rigging/Skinning — Client: Vinci Games
Our in-house motion capture studio.












Our latest showreel
Capture data vs final in-game, side by side
Inside our studio
What we do

Motive + OptiTrack 3.0 with Quantum Solver — unlimited actors. 24 FLEX 13 cameras capturing up to 120 fps with excellent precision. Strong tracking and retargeting experience: clean animations, ready for cleanup in no time.

A robust camera and head-mount system for precise, expressive facial tracking.

Data cleaning, tracking, solving and retargeting — fully quality-assured.

We find and manage the right actors for your project, hassle-free.

Custom props and sets built with local workshops — from climbing walls to prop weapons.

Motion capture and keyframe animation, realistic or stylized, for gameplay and cinematics.

Characters, creatures and objects made game- and animation-ready.

State trees, blend spaces and more — fluid gameplay animation implemented in Unreal.

Custom tools that streamline your pipeline from DCC to engine.
Coming Winter 2026
Everything an action-adventure game needs to move: vaults, mantles, jumps, catches, and a complete climbing system across ledges, poles, ladders and cables — AAA-quality traversal animation built with production-grade code. Made so you never have to animate parkour from scratch again.
Traversal System trailer — coming soon
One email when the Traversal System goes live. Nothing else.
Production-ready animation packs, available now.






Need custom animation, motion capture sessions, or creature work for your project? We take a limited number of client projects.
