we make stuff move.

AAA motion capture & animation for game developers. Trusted on titles like Kingdom Come: Deliverance 2 and Hell Let Loose.

Kingdom Come: Deliverance 2

Warhorse Studios

About us

A team of industry veterans ready to breathe life into your game

Our team comes from studios that shaped modern gaming, with shipped credits across AAA RPGs, shooters, and action titles. We understand what game animation and motion capture demand: weight, readability, responsiveness — the thousand small details that make movement feel real.

What sets us apart is co-development. Our animators and technical artists integrate directly into your team, communicate across departments, and build custom solutions that fit your production pipeline — from first capture to final polish in engine.

And we build for the community. We create AAA-quality animation packs and collaborate with framework developers, so teams building on popular gameplay systems can drop production-grade animation straight into their projects — no compromises.

Interested in working with us? Get in touch

Our team's experience includes

  • Relic Entertainment logo
  • DICE logo
  • Capcom logo
  • Rockstar Games logo
  • Yager logo
  • Ubisoft logo

Trusted by

Our animation work has shipped in AAA production.

  • Kingdom Come: Deliverance 2

    Motion Capture Animation, First-Person Animation, Implementation, Creature Animation — Client: Warhorse Studios

  • Hell Let Loose

    Body Capture, Clean Up, Motion Capture Animation, First-Person Animation, Implementation, Rigging/Skinning — Client: Black Matter

  • HUNGER

    Body Capture, Clean Up, Motion Capture Animation, First-Person Animation, Implementation, Rigging/Skinning — Client: GOODFUNCORP

  • Trepang2

    Body Capture, Clean Up, Motion Capture Animation — Client: Trepang Studios

  • Blacktop Hoops

    Body Capture, Clean Up, Motion Capture Animation, Rigging/Skinning — Client: Vinci Games

The Stage

Our in-house motion capture studio.

  • Performer in a marker suit vaulting on the mocap stage
  • Two actors performing a staged sword fight in mocap suits
  • Performer mid-air leaping from a climbing wall on the mocap stage
  • Actor with a prop pole staff during a capture session
  • Actor hanging from a rig during body capture
  • Workstation and mocap stage inside the studio
  • Performer in a marker suit vaulting on the mocap stage
  • Two actors performing a staged sword fight in mocap suits
  • Performer mid-air leaping from a climbing wall on the mocap stage
  • Actor with a prop pole staff during a capture session
  • Actor hanging from a rig during body capture
  • Workstation and mocap stage inside the studio

Works

2025 MotionBeats Reel

Our latest showreel

  • 2025 Mocap Reel

    Capture data vs final in-game, side by side

  • Technical Mocap Reel

    Inside our studio

What we do

Services

  • Body Capture at MotionBeats Studio

    Body Capture

    Motive + OptiTrack 3.0 with Quantum Solver — unlimited actors. 24 FLEX 13 cameras capturing up to 120 fps with excellent precision. Strong tracking and retargeting experience: clean animations, ready for cleanup in no time.

  • Facial Capture at MotionBeats Studio

    Facial Capture

    A robust camera and head-mount system for precise, expressive facial tracking.

  • Post-Processing at MotionBeats Studio

    Post-Processing

    Data cleaning, tracking, solving and retargeting — fully quality-assured.

  • Talent Management at MotionBeats Studio

    Talent Management

    We find and manage the right actors for your project, hassle-free.

  • Prop Workshop at MotionBeats Studio

    Prop Workshop

    Custom props and sets built with local workshops — from climbing walls to prop weapons.

  • Gameplay & Cinematic Animation at MotionBeats Studio

    Gameplay & Cinematic Animation

    Motion capture and keyframe animation, realistic or stylized, for gameplay and cinematics.

  • Rigging & Skinning at MotionBeats Studio

    Rigging & Skinning

    Characters, creatures and objects made game- and animation-ready.

  • Engine Implementation at MotionBeats Studio

    Engine Implementation

    State trees, blend spaces and more — fluid gameplay animation implemented in Unreal.

  • Pipeline Integration at MotionBeats Studio

    Pipeline Integration

    Custom tools that streamline your pipeline from DCC to engine.

Coming Winter 2026

The Complete Traversal System

Everything an action-adventure game needs to move: vaults, mantles, jumps, catches, and a complete climbing system across ledges, poles, ladders and cables — AAA-quality traversal animation built with production-grade code. Made so you never have to animate parkour from scratch again.

Traversal System trailer — coming soon

Get notified at launch

One email when the Traversal System goes live. Nothing else.

Asset Packs on Fab

Production-ready animation packs, available now.

Custom Animation & Mocap

Need custom animation, motion capture sessions, or creature work for your project? We take a limited number of client projects.

MotionBeats performer with a prop weapon during a capture session