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A team of industry veterans ready to breathe life into your game
About us
Located in Vancouver, our team consists of members with years of experience, coming from companies who have shaped the gaming field as we know it. We understand the unique challenges that come with game animation and motion capture. That's why our team of animators strives to give you the best possible results. Using tools and techniques to create customized solutions that fit your production pipeline.
The thing that sets us apart is we co-develop games with your team by integrating animators and technical artists. We prioritize constant communication with all departments, making sure there, supporting the vision your studio wants to create.
Interested to work with us?
Our Team's Work
We offer flexible working hours, fully remote positions and more benefits! Click here to visit our career page!
A word from our Founder.
To give a brief explanation about Motionbeats, we are a team of game developers that have joint forces to help indies and startups make great games at reasonable prices. As we all know making video games gets which can be risky. Our team consists of first person, creature and game play animators, riggers, technical artists and motion capture actors with years of experience that can help you avoid making any mistakes. First a senior gameplay animator becomes the connecting link between your studio and our team he will be discussing with you daily the game requirements, gameplay systems to help prototype your idea.
The important things that we try to tackle how we get the best possible quality while finding smart and cost-effective solution for your project, reducing excess content or the need throw any work away. Once we have a solid understanding of your project and a proper prototype in place, we move in the creation of the animation content.
We use our own state of the art motion capture facilities without any charge to our clients, meaning our clients can use it on an unlimited amount of time at cost price. On the shoots we do the directing when requested , finding reference for actors and organize everything based on the clients needs. Second part is we clean/solve and retarget the data to the characters and from there we test the raw data in the game. Once all is approved we move to polish the animations with constant communication and engine iteration to deliver the final shippable result so we don't want you to worry about anything all we need is a great idea that we can help you bring to life .Although we are doing outsourcing we are not just an outsourcing company we deeply care about making successful and enjoyable games and we want to be there every step of the way. All that will be done in secure and protected way with VPN, SharePoint or any other preferable way that you work with.
- Nikolaos Karatasakis
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